Fun Inc. Why Games Are the 21st Century´s Most Serious Business
The sale of games is increasing by 20% a year but, outside the gaming press, few people are really talking about them. Tom Chatfield’s book about the gaming industry is therefore to be welcomed. It is cool-headed on issues that can frequently be the subject of overblown hysteria.
a thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical.
http://www.guardian.co.uk/books/2010/jan/17/fun-inc-games-tom-chatfield
http://www.amazon.co.uk/Fun-Inc-Centurys-serious-business/dp/0753519852
Books
The Geography of Bliss. One Grump’s Search for the Happiest Places in the World
Eric Weiner, 2007
The New Games Book
Andrew Fluegelman and Shoshana Tembeck, 1976
Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
Astrid Ensslin and Eben Muse, 2011
Fun Inc. Why Games Are the 21st Century´s Most Serious Business
Tom Chatfield, 2010
Extra Lives. Why Video Games Matter
Tom Bissell, 2009
A Theory of Fun for Game design
Ralph Koster, 2005
Gamification by Design. Implementing Game Mechanics in Web and Mobile Apps
Gabe Zichermann and Christopher Cunningham, August, 2011

One Response to Fun Inc. Why Games Are the 21st Century´s Most Serious Business
Nice articles & Good a site….